Wrath of Olympus

A tactical card battler where gods clash through strategy, timing, and power.

Step into a mythic arena where gods settle their conflicts through strategy, not brute force alone. This is a turn-based card battler focused on timing, resource management, and reading your opponent.

You build a deck of attack, defense, and mirror cards, then take turns playing them using a limited resource each round. Attacks apply pressure, defenses keep you alive, and mirror cards can turn your opponent’s power back against them. Every decision matters, especially when resources are low and the next draw could change everything.

Each god offers a distinct playstyle and set of special cards:

  • Ares favors relentless offense, pushing constant pressure and aggressive plays.
  • Athena focuses on defense and precision, using control and reflection to outlast opponents.
  • Hades plays a slower, controlling game, stabilizing and turning long-term advantage in his favor.

Special cards tied to each god introduce unique mechanics and turning points, rewarding careful planning and smart timing without overwhelming the core gameplay.

Matches are quick but layered, encouraging you to adapt your strategy, anticipate enemy moves, and make the most of every card you play.

Victory comes not from luck, but from judgment.

Developed within the IVGC program at XAMK. Starting from a course-provided framework, the project was expanded with original gameplay systems, level design, UI structure, and progression logic, implemented in Unity using C#.

Various AI tools were used during development to assist in generating sounds, visual assets, and code.