About Me

I’m Berke, a multidisciplinary designer bringing together UX, visual design, and game development.


UX & INTERACTION

User research · User flows
Information architecture
Wireframing · Prototyping
Usability testing · Accessibility

VISUAL DESIGN

Design systems · Responsive design
Typography & layout
Branding · Visual communication

GAME DESIGN

Gameplay & progression systems
Level design · Game balancing
Player experience · UI & HUDs

DESIGN SOFTWARE

Figma
Adobe Illustrator · Photoshop · InDesign
Blender

DEVELOPMENT

Unity · C#
VS Code · Git
WordPress · HTML & CSS (basic)

EDUCATION

MA Interior Architecture
Aalto University

BSc Interior Architecture
Istanbul Technical University

I’m interested in how people find their way through an experience—whether they’re booking a dog walker, looking after a plant, or figuring out their next move in a game.

My background is in interior architecture, with a master’s degree from Aalto University. Before moving into digital products, I worked on hospitality, commercial, and retail spaces. That experience still shapes how I think about navigation, hierarchy, and the way people move through a design.

Today, my work brings together UX/UI, product design, visual communication, and game development. At Sopu Academy, I worked on a website redesign and localisation. Through independent projects, I explore interfaces, interaction systems, and playable prototypes.

How I work

I usually start by sketching, mapping out the experience, and trying different approaches before committing to visual details. From there, I move between wireframes, prototypes, and implementation, refining the structure alongside the interface.

Working on games gives me another way to explore interaction: how to introduce unfamiliar mechanics, communicate changing information, and help someone learn through doing. These are questions I bring into my UX work too.

AI in my workflow

I use AI-assisted tools for ideation, writing, image generation, visual exploration, prototyping, and implementation support, depending on the project. I treat the output as material to question, test, and refine, and explain its role in each case study.

Let’s talk

If you’d like to discuss a role, a project, or something I’ve made, I’d be happy to hear from you.